Turn a ragged band of peasants into an army, build massive castles, make and break alliances, and conquer your enemies on the battlefield. Advancing the series’ trademark template of turn-based and real-time strategy, Lords of the Realm II takes you into the intrepid struggle of 13th century England. The people cry out for a leader who can unite them: A leader worthy of a kingdom. They all have their eyes on the English throne, and they’re willing to do anything to seize it. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland.The lands of England and Wales are ruled by powerful feudal nobles who cruelly oppress the people. The Arm countered with a massive cloning program. The Core duplicated its finest warriors thousands of times over. The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. War began, though it was never officially declared by either side. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core.
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